AI Insights · Timothy · October 2021
Top 5 Turn-Based Tactics Games Performance in the US for Q3 2021
Analyzing the performance of the top 5 turn-based tactics games on a unified platform in the US during Q3 2021, focusing on trends in weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends for the top turn-based tactics games in the United States. Here's a detailed look at how these games performed in terms of downloads, revenue, and active user metrics, based on data from Sensor Tower.
FINAL FANTASY BE:WOTV
Weekly revenue for this title from SQUARE ENIX showed significant fluctuations. It started the quarter around $347K and saw a peak of approximately $571K by the end of September. Weekly downloads saw a noticeable increase mid-quarter, reaching over 7K in late August. Active users remained relatively stable, hovering around 29K to 37K throughout the quarter.
Bowmasters - Multiplayer Game
This game from Playgendary Limited maintained consistent revenue, starting at about $121K and ending around $85K. Downloads showed a downward trend, starting with nearly 148K in late June and dropping to around 63K by the end of the quarter. Active users also saw a decline from over 953K to approximately 596K.
The Walking Dead No Man's Land
The title from Deca Live Operations GmbH had a stable revenue, peaking at around $115K in early September. Downloads remained modest, fluctuating between 3K and 6K. Active users saw a slight increase mid-quarter, reaching almost 10K in late August before settling back down to around 8K by the end of September.
Tank Stars
AI Games FZ's title had consistent weekly revenue between $17K and $24K. Downloads started at about 74K and ended around 41K, showing a gradual decline. Active users followed a similar trend, starting at over 431K and decreasing to approximately 311K by the end of the quarter.
DDTank Mobile
This game from 7road International HK Limited experienced lower revenue, peaking at around $22K in late August. Downloads were minimal, with peaks reaching only around 138. Active users remained low, starting at 231 and dropping to about 110 by the end of September.
For more detailed insights and data, visit Sensor Tower.